Technical skillsMySkills
A focused view of the tools and practices I use across production engineering, AI-enabled workflows, and interactive software.
Languages
Backend, Data, and Cloud
Applied AI and Machine Learning
Interactive and Full-Stack Development
Experience Experience
January 2024 - Present
Senior Software Engineer - Moko Studio
Build production software and internal systems from architecture through release using Python, C#, Godot/GDScript, PostgreSQL, Docker, and GitHub Actions. Develop agentic engineering workflows, development and release automation, and gameplay simulation systems.
Avignon, France
June 2022 - January 2024
Full-Stack Software Engineer - LenderPrice
Built and maintained production services for a cloud mortgage pricing platform that evaluated thousands of loan products in real time and processed more than $20B in locked loan volume each month. Developed backend services, REST APIs, asynchronous workflows, and database integrations using Java, Spring Boot, MongoDB, Kafka, and RabbitMQ.
California, USA
September 2021 - May 2022
Full-Stack Software Engineer - KitBash3D
Developed web and desktop applications that helped artists access and manage a library of more than 15,000 production-ready 3D models and materials. Built features and integrated Python-based 3D pipeline tools using C#, Blazor, React, SQL, Python, AWS, and Git.
Portland, Oregon, USA
June 2017 - September 2021
Senior / Research Software Engineer - Tesseract Center
Led research and educational software projects from technical design through production. Built the interactive game Mornin’ in Your Eyes and applied computer vision, NLP, and machine learning systems for searching and analyzing large collections of historical images and text.
Fayetteville, Arkansas, USA
January 2016 - December 2016
Research Software Engineer - Smart ES Lab
Prototyped computer vision and image-processing solutions for 3D object recognition and obstacle avoidance using low-cost smart cameras for autonomous ground vehicles. Built and soldered an autonomous robot prototype with Raspberry Pi, C++, and FPGA-based components.
Fayetteville, Arkansas, USA
Selected workMy Work
Here is some of my work that I've done in various programming languages.
My PortfolioMy Work
Virtual Pompeii
Applied computer vision and information-retrieval research for exploring historical images and captions from Pompei: pitture e mosaici.
Mornin’ in Your Eyes
A Unity/C# point-and-click educational game that teaches U.S. Civil Rights history through interactive storytelling, dialogue, scene management, and save systems.
A House of the Ozark
Standalone 3D application made with Unity to virtually tour the home of Fay Jones and learn about his architectural philosophy.
Graph Theory Project
A graph theory puzzle game based on the algorithms from "The Alcuin Number of a Graph," with eight progressively different puzzle configurations.
Whack a Zombie
2D Action mobile game. The player has to whack as many zombies as they can! Made with Unity.
Weather Application
Weather application made with Blazor and openweathermap API integration.
Dig Doge Doug
2D, 2 player, Standalone strategy game. This a fun family game with hidden math to play with kids. (Global Game Jam 2021)
Farm for your life
2D, survival farming game made with Unity. (Ludum Dare Game Jam 45)
Contact MeContactMe
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