My skillsMySkills
Here is a list of all the technology I have had the opportunity of using, along with an approximation of its usage across all the projects I have worked on.
Programming Languages
Game Development
Machine Learning and Computer Vision
Web Development
Timeline Timeline
2021 - 2022
Software Engineer - Kitbash 3D
Development of Web Application and Desktop application to
manage 3D assets. Database management. Python 3D pipeline
integration in the application.
Technology used: C#, SQL, Python, REACT, AWS, Git, Blazor.
2017 - 2021
Software Engineer - Tesseract Center
Creation and design of search engine based on images from
Pompei. Integration of search features such as textual similarity,
image similarity as well as a combination of both. It was made using image processing, computer vision, and
natural language processing technology.
Lead Software Engineer on Mornin’ in Your Eyes, a 2D point and
click narrative-driven adventure/educational game on the U.S. Civil
Rights Movement. Built dialogue and cut scene system, UI system,
in-game image renderer, saving system, and a modular level/scene
system.
Lead Software Engineer on A House of the Ozarks, a 3D virtual tour
Unity application featuring the work of architect Fay Jones.
Integrated touch-base and click-based mechanics, UI system, and
event system. Coded for guided first-person view and third-person
view.
Software Engineer on Forum Boarium, a 3D archaeological
visualization Unity application for presenting information on the
ancient Forum Boarium site in Rome. Primary responsibilities
focused on UI/UX and gameplay mechanics development.
Technology used: C#, Unity, Inky, Docker, Git, C++, Python, SQL, OpenCV, Keras, Colab Notebook, TensorFlow.
2016 - 2017
Teaching Assistant - University of Arkansas
Grading experience including students' exams and homework for
Information Security Classes.
Assisted professors in helping students by providing code reviews,
general classwork feedback/assistance, and holding regular office
hours for meeting with students.
Technology used: C++, Java, Python.
2015 - 2016
Research Engineer - Smart ES
Research on 3D Object recognition and obstacle avoidance using
low-cost smart cameras: Created prototypes of image processing
solutions for autonomous ground vehicles in an indoor
environment.
Built and soldered autonomous robot, included raspberry pie
implementation using Python.
Integration of C++ code on FPGA (Field Programmable Gate Arrays).
Technology used: C++, Python, OpenCV.
2015
Research Software Engineer Intern - Navya
Traffic light detection algorithm for smart camera.
Implementation of a C++ solution using OpenCV library.
Technology used: C++, OpenCV.
2014
Software Engineer Intern - IFSTTAR
Internship at The French Institute of Science and
Technology for Transport: C++ implementation of
modules to test smart autonomous cars.
Technology used: C++, RTMaps, OpenCV.
2014
Technical Engineer Intern - Regie Networks
Development of intranet application and database management.
Technology used: SQL, C#, PHP, HTML, CSS, Javascript.
My PortfolioMy Work
Here is some of my work that I've done in various programming languages.
My PortfolioMy Work
Virtual Pompeii
Interactive software tool to explore the volumes of Pompei: pitture e mosaci.
Mornin’ in Your Eyes
2D point and click, dialogue based game. Built as WebGL/Standalone. Used to teach US history classes at the University of Arkansas.
A House of the Ozark
Standalone 3D application made with Unity to virtually tour the home of Fay Jones and learn about his architectural philosophy.
Graph Theory Project
Implementation of the algorithms described in the paper "The Alcuin Number of a Graph" of Péter Csorba, Cor A. J. to create a puzzle game with 8 different levels.
Whack a Zombie
2D Action mobile game. The player has to whack as many zombies as they can! Made with Unity.
Weather Application
Weather application made with Blazor and openweathermap API integration.
Dig Doge Doug
2D, 2 player, Standalone strategy game. This a fun family game with hidden math to play with kids. (Global Game Jam 2021)
Farm for your life
2D, survival farming game made with Unity. (Ludum Dare Game Jam 45)
Contact MeContactMe
Contact me
Feel free to reach out!
Colorado Springs, USA
cindy.e.roullet@gmail.com
French, English