My skillsMySkills
Here is a list of all the technology I have had the opportunity of using, along with an approximation of its usage across all the projects I have worked on.
Programming Languages
Game Development
Machine Learning and Computer Vision
Web Development
Timeline Timeline
2021 - 2022
Software Engineer - Kitbash 3D
Development of Web Application and Desktop application to
manage 3D assets. Database management. Python 3D pipeline
integration in the application.
Technology used: C#, SQL, Python, REACT, AWS, Git, Blazor.
2017 - 2021
Software Engineer - Tesseract Center
Creation and design of search engine based on images from
Pompei. Integration of search features such as textual similarity,
image similarity as well as a combination of both. It was made using image processing, computer vision, and
natural language processing technology.
Lead Software Engineer on Mornin’ in Your Eyes, a 2D point and
click narrative-driven adventure/educational game on the U.S. Civil
Rights Movement. Built dialogue and cut scene system, UI system,
in-game image renderer, saving system, and a modular level/scene
system.
Lead Software Engineer on A House of the Ozarks, a 3D virtual tour
Unity application featuring the work of architect Fay Jones.
Integrated touch-base and click-based mechanics, UI system, and
event system. Coded for guided first-person view and third-person
view.
Software Engineer on Forum Boarium, a 3D archaeological
visualization Unity application for presenting information on the
ancient Forum Boarium site in Rome. Primary responsibilities
focused on UI/UX and gameplay mechanics development.
Technology used: C#, Unity, Inky, Docker, Git, C++, Python, SQL, OpenCV, Keras, Colab Notebook, TensorFlow.
2016 - 2017
Teaching Assistant - University of Arkansas
Grading experience including students' exams and homework for
Information Security Classes.
Assisted professors in helping students by providing code reviews,
general classwork feedback/assistance, and holding regular office
hours for meeting with students.
Technology used: C++, Java, Python.
2015 - 2016
Research Engineer - Smart ES
Research on 3D Object recognition and obstacle avoidance using
low-cost smart cameras: Created prototypes of image processing
solutions for autonomous ground vehicles in an indoor
environment.
Built and soldered autonomous robot, included raspberry pie
implementation using Python.
Integration of C++ code on FPGA (Field Programmable Gate Arrays).
Technology used: C++, Python, OpenCV.
2015
Research Software Engineer Intern - Navya
Traffic light detection algorithm for smart camera.
Implementation of a C++ solution using OpenCV library.
Technology used: C++, OpenCV.
2014
Software Engineer Intern - IFSTTAR
Internship at The French Institute of Science and
Technology for Transport: C++ implementation of
modules to test smart autonomous cars.
Technology used: C++, RTMaps, OpenCV.
2014
Technical Engineer Intern - Regie Networks
Development of intranet application and database management.
Technology used: SQL, C#, PHP, HTML, CSS, Javascript.
My PortfolioMy Work
Here is some of my work that I've done in various programming languages.
My PortfolioMy Work
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Virtual Pompeii
Interactive software tool to explore the volumes of Pompei: pitture e mosaci.
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Mornin’ in Your Eyes
2D point and click, dialogue based game. Built as WebGL/Standalone. Used to teach US history classes at the University of Arkansas.
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A House of the Ozark
Standalone 3D application made with Unity to virtually tour the home of Fay Jones and learn about his architectural philosophy.
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Graph Theory Project
Implementation of the algorithms described in the paper "The Alcuin Number of a Graph" of Péter Csorba, Cor A. J. to create a puzzle game with 8 different levels.
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Whack a Zombie
2D Action mobile game. The player has to whack as many zombies as they can! Made with Unity.
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Weather Application
Weather application made with Blazor and openweathermap API integration.
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Dig Doge Doug
2D, 2 player, Standalone strategy game. This a fun family game with hidden math to play with kids. (Global Game Jam 2021)
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Farm for your life
2D, survival farming game made with Unity. (Ludum Dare Game Jam 45)
Contact MeContactMe
Contact me
Feel free to reach out!
Colorado Springs, USA
cindy.e.roullet@gmail.com
French, English